The Case for Backwards Compatibility in the Development of HDR and other Immersive Entertainment Technologies

06 November 2015

Work is underway at standards-setting bodies around the world to define how new technologies will interact with consumers to deliver new and amazing experiences.  This article explains why it is important to integrate backwards compatibility into the standards development process for emerging entertainment technologies in general — and Higher Dynamic Range in particular.  Such a strategy not only ensures technological interoperability, but also promotes a smoother, more inclusive and cost-effective migration to future experiences.

Source:

[http://www.tvtechnology.com/opinions/0004/the-case-for-backwards-compatibility-in-immersive-entertainment-technologies/277382]

Work is underway at standards-setting bodies around the world to define how new technologies will interact with consumers to deliver new and amazing experiences.  This article explains why it is important to integrate backwards compatibility into the standards development process for emerging entertainment technologies in general — and Higher Dynamic Range in particular.  Such a strategy not only ensures technological interoperability, but also promotes a smoother, more inclusive and cost-effective migration to future experiences.

Source:

[http://www.tvtechnology.com/opinions/0004/the-case-for-backwards-compatibility-in-immersive-entertainment-technologies/277382]

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